Well it's hard to tell without logs file.Īnd you haven't tell me whether PPSSPP on mobile can successfully connect to built-in AdhocSever on PC side, at this point you should only see Network initialized or Failed to connect to Adhoc Server, and testing built-in AdhocServer on PC will at least tells me whether something on your PC is blocking incoming connection or not.ġ). Looks like AdhocMatching issue, and AdhocMatching issue will probably takes some time to be fixed, since a lot of things need to be changed and each syscall's behavior need to be tested on a homebrew too (currently our AdhocMatching implementation works is a bit different than how pspnet_adhoc_matching.prx works), also all games that use AdhocMatching will need to be retested since the timings will be affected too. (i didn't know the story have multiplayer support too, i thought it was for single player only) You are using built-in AdhocServer for your test, right?Įdit: Nevermind, you're testing it on the Story and it did have problem with story. I've tested those test builds on The Warriors and found no problem playing on LAN Android vs PC using built-in AdhocServer on PC side, tested both Android as host and PC as host all working fine. (the fix was intended for MGS:PW but other games could have similar issue too) Could you redownload the test builds, i've updated it yesterday to include the fix for communication issue between Android vs PC due to detecting an incorrect port.
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